MODEL OF FINANCING AN INNOVATIVE PROJECT IN HIGH-TECH BUSINESS (ON THE EXAMPLE OF GAME INDUSTRY)
DOI:
https://doi.org/10.37332/2309-1533.2021.5-6.17Keywords:
Key words, financing model, game industry, innovative project, high-tech business, crowd funding.Abstract
Pushkar O.I., Tataryntseva Yu.L., Makarenko A.B., Pastushenko O.B. MODEL OF FINANCING AN INNOVATIVE PROJECT IN HIGH-TECH BUSINESS (ON THE EXAMPLE OF GAME INDUSTRY)
Purpose. The aim of the article is to develop the methodical recommendations on formation of model of financing of the innovative project in high-tech business (on an example of the game industry).
Methodology of research. The following methods of scientific research were used in the process of writing this article: comparison - to determine the differences and common features of the phenomena under study; grouping - to determine the project of financing methods, crowd funding models; synthesis and analysis - to detail the object of study, by breaking it down into parts.
Findings. The article provides guidelines for the development and implementation of a model for financing an innovative project in high-tech business, which contains three components. Peculiarities of business promotion in the field of game industry, which influence the choice of sources of financing, are determined. It is substantiated that the financing of innovative business should combine different sources according to the phases of project implementation. It was found that the use of non-traditional sources, in particular crowd funding, is in great demand. The main models of crowd funding used in modern conditions of financing of innovative enterprises are generalized. Relevant models of working capital management at different phases of innovation project implementation are determined.
Originality. The scientific novelty of the research results is the improvement of theoretical and methodological provisions for the formation of a model for financing an innovative project in high-tech business on the example of the game industry. The key parameters of this model are the presence of three components that allow to take into account the specifics of the game industry: the choice of production model, the choice of funding sources, the choice of funding model.
Practical value. The functioning of the model of financing an innovative project in high-tech business reflects the experience of corporate finance management, financial modelling and adaptation of these practices for enterprises in the field of innovation. The results of the study will be useful for application in the practice of domestic enterprises that implement innovations, will attract investors.
Key words: financing model, game industry, innovative project, high-tech business, crowd funding.References
Kulikov, I.N. (2015), “Models of financing of innovative technologies”, Upravlenie ekonomicheskimi sistemami, no. 8(80), pp. 15-25.
Badri, H., Panchenko, Ye. and Rudukha, N. (2018), “Global determinants and models of innovation financing”, Mizhnarodna ekonomichna polityka, no. 1(28), pp. 8-31.
Kolodiazhna, I.V. and Borblik, K.E. (2017), “Sources of financing of innovative activity of the enterprises of Ukraine”, Ekonomika ta suspilstvo, no. 9, pp. 448-454.
Sedykh, I.A. Industry of computer games 2020, available at: https://dcenter.hse.ru/data.pdf (access date July 20, 2021).
“Computer and video games (world market) 2021”, available at: http://www.tadviser.ru/indeh.php (access date July 20, 2021).
Market Study Report: global crowdfunding market. 2021, available at: http://www.globenewswire.com/en/news-release/2021/09/13 (access date July 20, 2021).
Babinska, S.Ya. (2015), “The essence and sources of funding for innovative projects”, Naukovyi visnyk Mizhnarodnoho humanitarnoho universytetu. Seriia: Ekonomika i menedzhment, no. 12, pp. 70-72.
Shevchenko, O.M., Krekoten, I.M. and Zhovnir, N.M. (2019), “Global trends in crowdfunding development and features of its functioning in Ukraine”, Problemy systemnoho pidkhodu v ekonomitsi, no. 3(71), pp. 14-21.
Kuznetsov, V.A. (2017), “Crowdfunding: current regulatory issues”, Dengi i kredit, no. 1, pp. 65-73.
Downloads
Published
Issue
Section
License
Open-access articles (open-access journals)
Authors whose articles are published in open-access retain all rights to the content of the articles.
Open access articles are committed to be published under Creative Commons Attribution (CC BY) 4.0. This license allows others to distribute, edit, correct and build upon your work, even commercially, as long as they indicate your authorship. Detailed information at Creative Commons site: https://creativecommons.org/licenses/by/4.0/
Permissions for open-access journals
If the article is published in open-access under CC BY 4.0 or CC BY-NC 4.0 (which was possible till the 15th of December, 2018) licenses, users may reproduce it in accordance with their terms.
Additionally, if the article had been published under CC BY-NC 4.0 (this license authorizes others to download your works and share them with others as long as they indicate your authorship, but they can’t use them commercially in any case.), the use for the following commercial purposes requires permission:
– reproduction of content in a work or product intended for sale;
– reproduction in presentations, brochures or other marketing materials used for commercial purposes;
– distribution of the content to promote or market a person, product, course, service or organization;
– text and data mining for the purpose of creating a saleable product or product which benefits from promotional or advertising revenue;
– use of the content by a commercial entity or individual for the purposes of remuneration, directly or indirectly through sale, licensing, promotion or advertising;
– linking to the content (in an email, webpage, portable electronic device or otherwise) for the specific purpose of marketing or advertising a person, product, course, service or organization for commercial benefit.
For further details and permission requests, please contact.