MODEL OF FINANCING AN INNOVATIVE PROJECT IN HIGH-TECH BUSINESS (ON THE EXAMPLE OF GAME INDUSTRY). INNOVATIVE ECONOMY, [S. l.], n. 5-6, p. 117–122, 2021. DOI: 10.37332/2309-1533.2021.5-6.17. Disponível em: https://inneco.org/index.php/innecoen/article/view/846. Acesso em: 29 sep. 2025.